#ifndef _PIECES_MODELLING_H_
#define _PIECES_MODELLING_H_

#include <GL/glui.h>

#include "../boards/BoardModelling.h"

#define SOLDIER_SPHERE_RADIUS (DUMMY_SQUARE_DIM / 7.0)
#define SOLDIER_SPHERE_SUBDIVISIONS 64

#define HOUSE_DIM_XZ (DUMMY_SQUARE_DIM * 0.8)
#define HOUSE_DIM_Y 1.0

void display_pieces(GLUquadric* glQ);
void draw_soldier(GLUquadric* glQ, int tex_id);
void draw_house(int texs[]);

#endif